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3-24. Design a pin resetter controller for a bowling lane. Use JK flip flops. (45) BALL (B) TRIKE (S). BALL (B) STRIKE (S)- CLOCK Inputs Bowling ball has arrived 0 Bowling

ball has not arrived. 1 Got a strike. 0 Did not get a strike Pin Resetter Controller. STRIKE RESET (STR) .. SPARE RESET (SPR) LIGHT (L) Outputs STRIKE RESET (STR) SPARE RESET (SPR) LIGHT (L) 0 Reset all pins Do nothing 1 Reset only those pins standing 0 Do nothing 1 On 0 off An individual has two attemps to knock down 10 bowling pins. A STRIKE is the knocking down of all 10 pins with the first ball. If a strike is made, the controller issues a STRIKE RESET which sets up 10 new pins. If a strike. is not made, an individual may try to knock down the remaining pins with his or her second-attempt. A SPARE RESET is issued before the second ball is thrown to clear the lane of fallen pins. A SPARE is made if the remaining pins are knocked down with the second ball. After the second ball (regardless of how many pins are left standing), a strike reset is issued to setup 10 new pins. Also, a LIGHT is to be turned on when a Strike is not made and a second ball is required. The LIGHT is to be turned off after the second ball is thrown.

Fig: 1