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For a 2D game it is required to know if a point lies inside or outside a given triangle. For points O(0,0), A(50, 200) and B(150, 120), use vector methods

to determine whether the following points lie inside, on an edge, or outside triangleОАВ. (а)(85, 172) (b)(106, 160) (c) (129, 132) (d)(20, 80)

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