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Math Graded Assignment| Unit Project| Spinner Games
Graded Assignment
Unit Project: Spinner Games
Review the requirements for completing the Graded Assignment.
Goals
You will be faced with many situations involving uncertainty throughout your life, and many of those situations will
involve money. Whether you are choosing to buy an insurance policy, a warranty on a printer, or a chance to win
a stuffed teddy bear in a spinner game, it is important that you understand the mathematics behind these costs.
During this unit, you will design two spinner games.
First you'll learn about spinner games and choose the prizes. Then you'll use expected values to design your
games to make a profit and simulate playing those games to see if they make the profit amount you expected.
Schedule of Completion
Suggested Time to Complete and What to Turn In
Project Research: 2 days. No submittals.
Project Writing: 2 days. Submit Lesson Checkpoint: Expected Value. Submit your completed project to your
teacher.
Project Reflection: 1 day. Participate in a discussion with fellow students, if directed by your teacher.
Project Instructions
Before beginning, review the sample project so that you understand what you'll be creating.
Project Files
You will use the following documents and tools for this project:
•
Project Overview: PRM_A_06_project_overview.doc
•
Sample Project: PRM_A_06_sample_project.ppt
• Project Template: PRM_A_06_project_template.ppt
•
Spreadsheet Template: PRM_A_06_spreadsheet_template.xls
Spinner Tool: conduct a web search to find an online spinner tool.
Template
1.
Download the project template and rename the file as GamePresentation_YourName. This file will become
your presentation.
2. Download the spreadsheet template and rename the file as Spreadsheet_YourName. You will use this file to
help you create your presentation.
Project Research
1. Decide on the prize for your first spinner.
Look on the Internet to find an item that sells for less than $5. Prize ideas include, but are not limited to,
small stuffed animals, posters, T-shirts, goldfish, and small puzzles. Assume that the site you find is the
site where the prizes would be purchased from. If the prizes are sold in bulk (such as a dozen to a pack),
figure out the cost per single prize. Do not use the same item that the sample project uses.
2. Decide on the prize for your second spinner.
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Page 1 of 4 Math Graded Assignment| Unit Project| Spinner Games
Look on the Internet to find an item that sells for between $10 and $30. Prize ideas include, but are not
limited to, large stuffed animals, sports caps, board games, and backpacks. Assume that the site you find
is the site where the prizes would be purchased from. Do not use the same item that the sample project
uses.
3. Open your presentation. On slide 1, type your name. On slide 2, complete the table with prize information.
Project Writing
1. Complete Lesson Checkpoint: Expected Value, an online, ungraded assessment. You'll practice finding and
interpreting expected value for a game of chance-a skill essential to completing your project. Reach out to
your teacher with any questions you have after taking this assessment.
2. Design a draft of your first spinner game (the game with the less expensive prize.)
•
•
Determine how many sectors the spinner will have. Choose between 2 and 12 sectors.
Choose the cost to play the game.
Tip: You want to make your game appealing to the public. You can achieve this with a greater probability
of winning and/or a lower cost to play.
3. Open your spreadsheet and use the first table in the Expected Values tab to find the expected value of your
game. (Tabs are located at the bottom of the page.)
•
•
Use the value of your prize to determine the outcomes. Type the outcomes in cells B5 and C5.
Use the number of sectors in your spinner to determine the probabilities. Type the probabilities in cells B6
and C6.
The expected value will appear below the table in cell B8. Note: There is a formula in cell B7. Do not type
over it.
4. Think about the expected value shown. Remember, the goal is to make a profitable game that people will
want to play. Modify your game until you think you have achieved this. You can change the cost to play the
game and/or you can change the number of sectors in your spinner. If you choose to change your prize, be
sure to update the information on slide 2 in your presentation. Update the values in cells B5, B6, C5, and C6
as needed. Save your work when you are finished.
5. Open your presentation. On slide 3, type in the information about your first spinner game.
6. Design a draft of your second spinner game (the game with the more expensive prize.)
•
•
•
Determine how many sectors the spinner will have. Choose between 2 and 12 sectors.
Choose the cost to play the game.
Tip: This game has a greater prize value than your first game. To make the game profitable, you may
need to charge more to play the game, and/or decrease the probability of winning.
7. Open your spreadsheet and use the second table in the Expected Values tab to find the expected value of
your game.
•
Use the value of your prize to determine the outcomes. Type the outcomes in cells B12 and C12.
• Use the number of sectors in your spinner to determine the probabilities. Type the probabilities in cells
B13 and C13.
•
The expected value will appear below the table in cell B14. Note: There is a formula in cell B14. Do not
type over it.
8. Think about the expected value shown. Remember, the goal is to make a profitable game that people will
want to play. Modify your game until you think you have achieved this. You can change the cost to play the
game and/or you can change the number of sectors in your spinner. If you choose to change your prize, be
sure to update the information on slide 2 in your presentation. Update the values in cells B12, B13, C12, and
C13 as needed. Save your work when you are finished.
9. Open your presentation. On slide 4, type in the information about your second spinner game.
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Page 2 of 4 Math Graded Assignment| Unit Project| Spinner Games
10. Complete slide 5 by predicting how much money the game owner, will make after each spinner game is
played 100, 500, and 1000 times.
11. Go to the online spinner. Set it up to model your first spinner.
•
Adjust the number of sectors to equal the number of sectors in your first spinner.
12. Simulate playing the game 100, 500, and 1000 times.
•
•
•
•
Predict where the arrow will land. Consider this sector the winning sector for all plays.
With the Number of Spins set to 100, run the simulation. Find the number of times, f, the arrow landed in
your chosen sector. Record this as the number of wins in the table below. Calculate the number of losses
by subtracting the number of wins from 100.
Change the number of spins to 400 and run the simulation. There are now a total of 500 spins. Find the
number of times, f, the arrow landed in your chosen sector. Record this as the number of wins in the table
below. Calculate the number of losses by subtracting the number of wins from 500.
Change the number of spins to 500 and run the simulation. There are now a total of 1000 spins. Find the
number of times, f, the arrow landed in your chosen sector. Record this as the number of wins in the table
below. Calculate the number of losses by subtracting the number of wins from 1000.
Number of plays
100
500
1000
Win
Lose
13. Open your spreadsheet and use the first row of tables in the Simulations tab to calculate the game owner's
profits from the simulation. Notice that cells for the outcomes are already populated.
•
Use the values from your table in Step 12 for the frequencies of the outcomes. Type the frequencies in
cells B6 and C6, F6 and G6, and J6 and K6.
•
The profits for the simulations will appear below the tables in cells B8, F8, and J8. Note: There are
formulas in cells B7, F7, and J7. Do not type over them.
14. Open your presentation. On slide 6, type in the information about your simulations and compare them to your
predictions.
15. Go back to the online spinner. Set it up to model your second spinner.
•
Adjust the number of sectors to equal the number of sectors in your second spinner.
16. Simulate playing the game 100, 500, and 1000 times.
•
•
Predict where the arrow will land. Consider this sector the winning sector for all plays.
With the Number of Spins set to 100, run the simulation. Find the number of times, f, the arrow landed in
your chosen sector. Record this as the number of wins in the table below. Calculate the number of losses
by subtracting the number of wins from 100.
Change the number of spins to 400 and run the simulation. There are now a total of 500 spins. Find the
number of times, f, the arrow landed in your chosen sector. Record this as the number of wins in the table
below. Calculate the number of losses by subtracting the number of wins from 500.
Change the number of spins to 500 and run the simulation. There are now a total of 1000 spins. Find the
number of times, f, the arrow landed in your chosen sector. Record this as the number of wins in the table
below. Calculate the number of losses by subtracting the number of wins from 1000.
Number of plays
100
Win
Lose
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Page 3 of 4 Number of plays
500
1000
Win
Lose
Math Graded Assignment| Unit Project| Spinner Games
17. Open your spreadsheet and use the second row of tables in the Simulations tab to calculate the game
owner's profits from the simulation. Notice that cells for the outcomes are already populated.
•
•
Use the values from your table in Step 16 for the frequencies of the outcomes. Type the frequencies in
cells B13 and C13, F13 and G13, and J13 and K13.
The profits for the simulations will appear below the tables in cells B14, F14, and J14. Note: There are
formulas in cells B14, F14, and J14. Do not type over them.
18. Open your presentation. On slide 7, type in the information about your simulations and compare them to your
predictions.
Project Reflection
1. Join the online session set up for you and your classmates.
2. Write a response to any of the following.
•
Would you be more likely to play a game with a greater chance of winning a small prize amount or a
game with a lesser chance of winning a large prize amount? Explain.
•
Knowing that games of chance are designed for the customers to lose, on average, would you save your
money and never play these types of games? Why or why not?
What do you think about consumers buying short-term warranties for brand-new items? Would you be
likely to buy one? Explain.
3. Comment on at least one other student's post.
Alternate Reflection Assignment
If your teacher excuses you from the online discussion, then add a slide (slide 8) to the end of your presentation.
On the slide, explain whether, if given the opportunity in the real world, you would play either of the two games
you created, or if you would save your money and walk away. Also, if you had to choose between the two games,
which one would you play and why?
Submission
Confirm that your presentation contains all your work:
•
Prize information for each spinner game
• Facts, probability distribution tables, expected values, and expected value explanations for each spinner
game
Predicted profits after 100, 500, and 1000 plays of each game
•
•
Simulation results (frequency distribution tables and profits) for each game with accompanying discussion
Alternate reflection assignment slide (ONLY if you did not participate in the online discussion)
Submit your project to your teacher.
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