n binarysearchtree a binary search tree supports efficiently storing a
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/n BinarySearchTree
A binary search tree supports efficiently storing and searching for elements.
Write implementations in BinarySearchTree.hpp for each _impl function. The file already contains function stubs and you should
replace the assert(false) with your code. For example:
BinarySearchTree.hpp
1 static bool empty_impl(const Node *node) {
2
assert(false); // Replace with your code
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}
Run the public Binary Search Tree tests.
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$ make BinarySearchTree_compile_check.exe
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$ make BinarySearchTree_public_tests.exe
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$ ./BinarySearchTree_public_tests.exe
Write tests for BinarySearchTree in BinarySearchTree_tests.cpp using the Unit Test Framework. You'll submit these tests to the
autograder. See the Unit Test Grading section.
1
$ make BinarySearchTree_tests.exe
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$ ./BinarySearchTree_tests.exe
Submit BinarySearchTree.hpp and BinarySearchTree_tests.cpp to the autograder.
Setup
Rename these files (VS Code (macOS), VS Code (Windows), Visual Studio, Xcode, CLI):
• BinarySearchTree.hpp.starter -> BinarySearchTree.hpp
BinarySearchTree_tests.cpp.starter -> BinarySearchTree_tests.cpp
The BinarySearchTree tests should compile and run. The public tests and compile check will fail until you implement the functions. The
test you write (BinarySearchTree_tests.cpp) will pass because the starter file only contains ASSERT_TRUE (true).
1 $ make BinarySearchTree_compile_check.exe
2
$ make BinarySearchTree_public_tests.exe
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$ ./BinarySearchTree_public_tests.exe
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$ make BinarySearchTree_tests.exe
5
$
/BinarySearchTree_tests.exe
Configure your IDE to debug either the public tests or your own tests.
Set program name to:
VS Code
(macOS)
VS Code
(Windows)
Xcode
Public tests
${workspaceFolder}/BinarySearch Tree_public_tests.exe
Set program name to:
${workspaceFolder}/BinarySearch Tree_public_tests.exe
Include compile sources:
BinarySearchTree_public_tests.cpp
Your own tests
Set program name to:
${workspaceFolder}/BinarySearch Tree_tests.exe
Set program name to:
${workspaceFolder}/BinarySearch Tree_tests.exe
Include compile sources:
BinarySearchTree_tests.cpp
Visual
Exclude files from the build:
• Include BinarySearchTree_public_tests.cpp
Studio
• Exclude any other tests and main.cpp
Exclude files from the build:
• Include BinarySearch Tree_tests.cpp
• Exclude any other tests and main.cpp ProTip: When writing tests for check_sorting_invariant (), you can use an iterator to break the invariant. For example:
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BinarySearchTree<int> b;
b.insert(1);
b.insert(0);
// change first datum to 2, resulting in the first broken tree above
*b.begin() = 2;
ASSERT_FALSE (b.check_sorting_invariant());
Data Representation
The data representation for BinarySearchTree is a tree-like structure of nodes similar to that described in lecture. Each Node
contains an element and pointers to left and right subtrees. The structure is self-similar. A null pointer indicates an empty tree. You
must use this data representation. Do not add member variables to BinarySearchTree or Node.
Public Member Functions and Iterator Interface
The public member functions and iterator interface for BinarySearchTree are already implemented in the starter code. DO NOT
modify the code for any of these functions. They delegate the work to private, static implementation functions, which you will write.
Implementation Functions
The core of the implementation for BinarySearch Tree is a collection of private, static member functions that operate on tree-like
structures of nodes. You are responsible for writing the implementation of several of these functions.
To disambiguate these implementation functions from the public interface functions, we have used names ending with _impl. (This is
not strictly necessary, because the compiler can differentiate them based on the Node* parameter.)
There are a few keys to thinking about the implementation of these functions:
• The functions have no idea that such a thing as the BinarySearchTree class exists, and they shouldn't. A "tree" is not a class,
but simply a tree-shaped structure of Node s. The parameter node points to the root of these nodes.
• A recursive implementation depends on the idea of similar subproblems, so a "subtree" is just as much a tree as the "whole tree".
That means you shouldn't need to think about "where you came from" in your implementation.
• Every function should have a base case! Start by writing this part.
• You only need to think about one "level" of recursion at a time. Avoid thinking about the contents of subtrees and take the
recursive leap of faith.
We've structured the starter code so that the first bullet point above is actually enforced by the language. Because they are static
member functions, they do not have access to a receiver object (i.e. there's no this pointer). That means it's actually impossible for
these functions to try to do something bad with the BinarySearchTree object (e.g. trying to access the root member variable).
Instead, the implementation functions are called from the regular member functions to perform specific operations on the underlying
nodes and tree structure, and are passed only a pointer to the root Node of the tree/subtree they should work with.
The empty_impl function must run in constant time. It must must be able to determine and return its result immediately, without using
either iteration or recursion. The rest of the implementation functions must be recursive. There are additional requirements on the kind
of recursion that must be used for some functions. See comments in the starter code for details. Iteration (i.e. using loops) is not
allowed in any of the _impl functions.
Using the Comparator
The impl functions that need to compare data take in a comparator parameter called less. Make sure to use less rather than the
< operator to compare elements!
The insert_impl Function
The key to properly maintaining the sorting invariant lies in the implementation of the insert_impl function - this is essentially where
the tree is built, and this function will make or break the whole ADT. Your insert_impl function should follow this procedure: The insert_impl Function
The key to properly maintaining the sorting invariant lies in the implementation of the insert_impl function - this is essentially where
the tree is built, and this function will make or break the whole ADT. Your insert_impl function should follow this procedure:
1. Handle an originally empty tree as a special case.
2. Insert the element into the appropriate place in the tree, keeping in mind the sorting invariant. You'll need to compare elements for
this, and to do so make sure to use the less comparator passed in as a parameter.
3. Use the recursive leap of faith and call insert_impl itself on the left or right subtree. Hint: You do need to use the return value of
the recursive call. (Why?)
Important: When recursively inserting an item into the left or right subtree, be sure to replace the old left or right pointer of the
current node with the result from the recursive call. This is essential, because in some cases the old tree structure (i.e. the nodes
pointed to by the old left or right pointer) is not reused. Specifically, if the subtree is empty, the only way to get the current node to
"know" about the newly allocated node is to use the pointer returned from the recursive call.
Technicality: In some cases, the tree structure may become unbalanced (i.e. too many nodes on one side of the tree, causing it
to be much deeper than necessary) and prevent efficient operation for large trees. You don't have to worry about this.
Testing
Pro-tip: When writing tests for functions that return a size_t (which is an unsigned integer type), compare against an
unsigned literal. For example:
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BinarySearchTree<int> b;
2 ASSERT_EQUAL (b.height(), Ou);
Map
Write a map abstract data type (ADT). Map is an associative container, and works just like std::map.
Write implementations at the end of Map.hpp for the functions declared at the beginning of Map.hpp. The most important functions
are find, insert, and the ( ) operator.
Your implementations should not require much code. Reuse the functionality provided by BinarySearchTree.
Run the public Map tests.
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$ make Map_compile_check.exe
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$ make Map_public_tests.exe
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$ ./Map_public_tests.exe
Write tests for Map in Map_tests.cpp using the Unit Test Framework. While you should write your own tests for Map to ensure that
your implementation is correct, you do not have to submit your tests to the autograder.
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$ make Map_tests.exe
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$ ./Map_tests.exe
Submit Map.hpp to the autograder. Don't forget to include the code you finished earlier, BinarySearchTree.hpp and
BinarySearchTree_tests.cpp .
Setup Template Parameters
BinarySearchTree has two template parameters:
• T - The type of elements stored within the tree.
•
Compare - The type of comparator object (a functor) that should be used to determine whether one element is less than another.
The default type is std:: less<T>, which compares two T objects with the < operator. To compare elements in a different
fashion, a custom comparator type must be specified.
No Duplicates Invariant
In the context of this project, duplicate values are NOT allowed in a BST. This does not need to be the case, but it avoids some
distracting complications.
Sorting Invariant
A binary search tree is special in that the structure of the tree corresponds to a sorted ordering of elements and allows efficient
searches (i.e. in logarithmic time).
Every node in a well-formed binary search tree must obey this sorting invariant:
• It represents an empty tree (i.e. a null Node* ).
- OR -
• The left subtree obeys the sorting invariant, and every element in the left subtree is less than the root element (i.e. this node).
- AND -
The right subtree obeys the sorting invariant, and the root element (i.e. this node) is less than every element in the right subtree.
Put briefly, go left and you'll find smaller elements. Go right and you'll find bigger ones. For example, the following are all well-formed
sorted binary trees:
While the following are not:
Valid
4
6
Valid
Invalid
Invalid
3
Invalid
Invalid
i ñ ñ s Map Examples
A map is an associative container. It stores two types, key and value. Our map works just like std::map.
Map<string, double> words;
std::map<string, double> words;
One way to use a map is a lot like an array.
words ["hello"] = 1;
Maps store a std:: pair type, which "glues" one key to one value. The computer science term is Tuple, a fixed-size heterogeneous
container.
pair<string, double> tuple;
tuple.first = "world";
tuple.second = 2;
words.insert(tuple);
Here's a more compact way to insert a pair.
words.insert({"pi", 3.14159});
The range-for loop makes it easier to iterate over a map.
for (const auto &kv: words) {
}
const auto &word = kv.first; //key
auto number = kv. second; //value
cout << word << " <<number << endl;
You can check if a key is in the map. The find() function returns an iterator.
auto found_it = words.find("pi");
if (found it != words.end()) {
const auto &word = (*found_it).first; //key
auto number = (*found_it).second; //value
cout << "found " << word <<
<<number << endl;
}
When using the ( ) notation, an element not found is automatically created. If the value type of the map is numeric, it will always be
by default.
"
cout << "bleh: << words ["bleh"] << endl;