Question

Follow the instructions of each sub-task, and submit your solution as instructed below: 1. Find the right value of the ALPHA parameter s.t. the when bouncing on the wall, the discs will progressively slow down | linkLinks to an external site. 2. Fill in the TODO code in resolveDisc Collision() s.t. in case of a collision between discs, the discs will bounce back | linkLinks to an external site. 3. Fill in the TODO code in resolveCollision() s.t. in case of collision between discs, the discs will use forces to bounce back | linkLinks to an external site. Bouns: See Equation 10 for background info here https://developer.nvidia.com/gpugems/gpugems3/part-v-physics- simulation/chapter-29-real-time-rigid-body-simulation-gpusLinks to an external site. 4. In 4-6 sentences, what are the pros and cons of representing 3D objects with particles? You may do any necessary research on this online | Section 29.1 in linkLinks to an external site. Submit you solution as text entry in the following format: UCID student name 1) <url1 to solution> 2) <url2 to solution> and so on... Note that: All urls should all be different. That means you may need to duplicate for each task

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