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Follow the instructions of each sub-task, and submit your solution as instructed below:

1. Find the right value of the ALPHA parameter s.t. the when bouncing on the

wall, the discs will progressively slow down | linkLinks to an external site.

2. Fill in the TODO code in resolveDisc Collision() s.t. in case of a collision

between discs, the discs will bounce back | linkLinks to an external site.

3. Fill in the TODO code in resolveCollision() s.t. in case of collision between

discs, the discs will use forces to bounce back | linkLinks to an external site.

Bouns: See Equation 10 for background info

here https://developer.nvidia.com/gpugems/gpugems3/part-v-physics-

simulation/chapter-29-real-time-rigid-body-simulation-gpusLinks to an

external site.

4. In 4-6 sentences, what are the pros and cons of representing 3D objects with

particles? You may do any necessary research on this online | Section 29.1

in linkLinks to an external site.

Submit you solution as text entry in the following format:

UCID student name

1)

2)

and so on...

Note that:

All urls should all be different. That means you may need to duplicate for each

task

Fig: 1