There are now multiple dots in the maze and between 1-2 ghosts. The ghosts are controlled
by the game environment. There is a 30 second timeout per game.
E
9
To tackle this problem you will implement the function stub in the class Q2A_Agent:
• getAction, which returns the move action for Pac-Man in the next game iteration./nQUESTION 2(b):
In this setup we will play a game of Classic Pac-Man which features four ghosts. As before,
ghosts are controlled by the game environment. There is a 30 second timeout per game.
12
St
To tackle this problem you need to implement the getAction function stub in the class
Q2B_Agent. A variety of test problems are available in the directory layouts/q2b_*.
Fig: 1
Fig: 2