Question

A software design firm has developed a prototype educational computer game for children. One of the important factors in the success of a game like this is the time it takes the child to play the game. Two factors are important: the mean time it takes to play and the variability in time required from child to child. Experience indicates that the mean time should be 9 minutes or less and the standard deviation should not exceed 3 minutes. The company has decided to test this prototype with 10 children selected at random from the local school district. The following values represent the time (rounded to the nearest minute) each child spent until completing the game. Use these data to complete parts a through c below.

\begin{array}{l}

H_{0}: \mu>9 \\

H_{A}: \mu \leq 9

\end{array} \begin{array}{l}

\mathrm{H}_{0}: \mu \neq 9 \\

\mathrm{H}_{\mathrm{A}}: \mu=9

\end{array} \begin{array}{l}

H_{0}: \mu<9 \\

H_{A}: \mu \geq 9

\end{array} \begin{array}{l}

H_{0}: \mu \leq 9 \\

H_{A}: \mu>9

\end{array} \begin{array}{l}

\mathrm{H}_{0}: \mu=9 \\

\mathrm{H}_{\mathrm{A}}: \mu \neq 9

\end{array} \begin{array}{l}

H_{0}: \mu \geq 9 \\

H_{A}: \mu<9

\end{array}

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