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CLEVELAND STATE UNIVERSITY CE#26-MOTION STUDIES: SUMMARY: Motion Studies are used to create animations in SolidWorks. They use a timeline-based interface to animate motion, cameras, lights, appearances, suppressions, and other elements of an assembly. Motion studies do not change assembly properties but their motions are limited to them i.e. what can be moved in an assembly is what can be animated. There are 3 types of motion modes: animation, basic motion, and motion analysis. Animation mode provides basic motion using keyframes and motors. Basic motion mode provides more realistic simulations using springs, advanced mates, and gravity. Motion analysis mode is part of the SW Motion add- in that uses kinematic solvers that account for material properties such as mass/inertia to simulate advanced motion based on forces, springs, dampers, and friction. This exercise will cover the animation mode only. INSTRUCTIONS: Use motion studies to create an animation of the tricone drill that is shown in ce#26-end.wmv. HOM figure ce#26-01: Tricone drill model Page 1/10 1. Open the start file: 1.1. Open the ce#26 start.sldasm file. 1.2. Look for a tricone drill appear in the graphics area.. 2. Activate the [FREE FOR ALL] configuration: note: The default model is restrained to a [TEMP ALIGN RIGHT] and [TEMP ALIGN FRONT] mate. The [FREE FOR ALL] configuration will suppress those mates so the model can rotate and translate as needed for the animation. Remember that an assembly can only be animated where the assembly moves freely. 2.1. Go to the configurations tab and double click [FREE FOR ALL]. Make sure not to move the assembly parts around after this step is done since the alignment will be lost. Q- Configurations MCE181-CE#11-END Configuration(s) (FREE FOR ALL) HO✔ FREE FOR ALL [ MCE181-CE#11-END ] HOME [MCE181-CE#11-END] 3. Create an explosion view: 3.1. Go to Insert > Exploded View, or search it from the command box. 3.2. Sequence the exploded parts as if they were disassembled in real life. See the chart below for translate/rotate values and explode as shown. PART TRANSLATE(IN) ROTATE(DEG) SHANK ADAPTER 2 720(REVERSE) COMPRESSORS 4 0 TRICONE DRILL BITS 10 0 NOZZLES 6 0 000 000 000000 COO Page 2/10 note: The explosion view can be edited at any time by going to the configuration manager and double clicking the [ExplView] item. Configurations MCE181-CE#11-END Configuration(s) (FREE FOR ALL) + - FREE FOR ALL [MCE181-CE#11-END] ExplView1 HOME [MCE181-CE#11-END] 3.3. Make sure not to edit the explosion in the model after a motion study is created because this can damage the animation and it is often irreversable. 3.4. See ce#11-assembly drawings if assistance is needed with explosion views. 4. Setup a motion study: 4.1. Select the Motion Study button on the lower tabs. Model 3D Views Motion Study 1. 4.2. If changes were made to the assembly, it's best to create a new motion study. To create a new motion study, right-click the lower tabs, and select [Create New Motion Study]. Duplicate Rename Create New Motion Study Create New Design Study 4.3. Right-click the [Orientation and Camera Views] item and select [Disable Playback of View Keys]. This will maintain the graphics area during playback. Animation 面 0 sec MCE181-CE#11-END (FREE FOR Orientation and C +Lights, Cameras a +- (-) [SHANK ADAR +(-) [ TRICONE DRI Disable Playback of View Keys Disable View Key Creation Hide/Show Tree Items... Collapse Items +--- (-) [COMPRESSO +- (-) [COMPRESSO Customize Menu (-) [COMPRESSO + (-) [NOZZLE^MCE181-CE#1: (-) [ NOZZLE^MCE181-CE#1: + (-) [NOZZLE^MCE181-CE#1: (-) [ CHECKERBOARD^MCE1 2 sec 4.4. Select the Motion Study Properties tool from the motion study toolbar. Page 3/10 4.5. Enter 24 for [Frames per second] under [Animation] and [Basic Motion]. Check [Use these settings as defaults for new motion studies] under [General Options]. 24fps is standard for real-time eye playback. ✔ X Animation Motion Study Properties Frames per second: 24 Basic Motion Frames per second: 24 Geometry Accuracy: Low High 3D Contact Resolution: Low High General Options Use these settings as defaults for new motion studies Show all Motion Analysis messages 2 4.6. Adjust the total video duration by dragging the end-time keyframe(black) to 12sec. 0 sec 2 sec 4 sed x 2 6 sec 8 sec 10 sec 4.7. Make sure the AutoKey tool Key Properties 12 sec Drag to change end time, or right-click to enter numerically. Alt-Drag to scale up or down. is turned on. This will automatically insert a keyframe whenever a change is made to a property. 5. Add a camera: 5.1. Go to View>Lights & Cameras>Add Camera or search it from the command box. 5.2. Set the [Camera type] to [Aimed at target], a view angle of 35°, and position the camera as shown in the screenshot. The camera can be positioned in either graphic area. 5.3. See ce#20-photoview for assistance on cameras. 6030 000 2 Page 4/10 ☑ 6. Animate the collapse: 6.1. Select the Animation Wizard tool from the motion study toolbar. 6.2. Select [Collapse] for [Type of animation], select [Next], enter 4 for [Duration(seconds)], 0 for Start Time(seconds), and select [Finish]. Rotate model To control the speed of the animation, set the duration of the entire animation below. Duration (seconds): 4 Explode Collapse To delay the movement of objects at the beginning of the animation, set the start time. Start Time (seconds): 0 6.3. For all part(s) that were rotated in the explosion step, select its set of keyframes, right- click, and select [Reverse Path]. This is to correct the orientation, it's not required for animating an explosion. Animation 1x 面 0 sec 2 sec ¨-+-+-+-+ +-+-+ Orientation and Camera Viev Lights, Cameras and Scene +(-) [SHANK ADAPTER^MCE +(-) [TRICONE DRILL HOUSE (-) [COMPRESSOR^MCE181 (-) [COMPRESSOR^MCE181 (-) [COMPRESSOR^MCE181 (-) [NOZZLE^MCE181-CE#1: (-) [NOZZLE^MCE181-CE#1: (-) [NOZZLE^MCE181-CE#1: H 6 sec SELECT Edit Key Point Time Replace Key Cut Copy Paste × Delete (-) [CHECKERBOARD MCE1 (-) [TRICONE DRILL BIT^MC (-) [TRICONE DRILL BIT^MC (-) [ TRICONE DRILL BIT^MC +00 Mates THESE CAN BE DELETED Select All Suppress Key Interpolation mode Reverse Path 6.4. For all non-rotating components, select their keyframes, right-click, and go to Interpolation>>Ease in/Ease Out ✓. Tthis will smooth out the start and stop motion. Animation YLL Orientation and Camera Viev Lights, Cameras and Scene (-) [SHANK ADAPTER^MCE (-) [TRICONE DRILL HOUSE + + + + + + + + + + + + (-) [COMPRESSOR^MCE181 (-) [COMPRESSOR^MCE181 (-) [COMPRESSOR^MCE181 (-) [NOZZLE^MCE181-CE#1: (-) [NOZZLE^MCE181-CE#1: (-) [NOZZLE^MCE181-CE#1: (-) [ CHECKERBOARD^MCE1 (-) [TRICONE DRILL BIT^MC (-) [ TRICONE DRILL BIT^MC (-) [TRICONE DRILL BIT^MC + Mates 0 sec 2 sec 4 sec Edit Key Point Time Replace Key Cut Copy Paste × Delete Select All 6 sec Suppress Key Interpolation mode Linear Snap Reverse Path Ease in Ease out Ease in/Ease out Page 5/10