ual camberwell chelsea wimbledon unit assessment brief bsc hons creati
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Unit Assessment Brief
BSc (Hons) Creative Computing
Unit Title: Creative Making: Art and Artificial Intelligence
Unit Leader:
Programme Administration Contact:
Unit code: IU000120
Unit credit: 20 credits
Unit duration:
Year / Level: 3/6
Unit briefing date]
Unit introduction
Please read the Learning Materials that accompany this document. This may include
project briefs, unit guidelines, glossary, additional reading lists or event and presentation
information. This information will be published together on Moodle.
In this unit we explore the application of machine learning techniques to creative practice
and consider the cultural history of machine creativity. Creative practice based on ideas of
artificial intelligence is not new but recent developments in computing power and machine
leaning approaches have seen renewed interest in creative practice that both addresses
and uses artificial intelligence.
You will use computational approaches that leverage machine learning techniques to
produce creative practice and explore the cultural idea of Al in a broad context. This
practice may leverage current sound and image processing techniques, but you are also
encouraged to explore how machine learning approaches may be integrated into creative
practice more generally.
This unit will also help you to situate Al arts practice in the context of the discourse of
contemporary art and media arts practice.
Learning outcomes and assessment criteria ual:
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On completion of this unit, you will be able to
LO1, Produce complex creative Al arts practice (Realisation)
LO2, Use common approaches to Al arts practice (Knowledge)
LO3, Recognise critical issues in Al arts practice (Enquiry)
Assessment Criteria
Your work in this unit will be marked against the UAL assessment criteria, which are
designed to give you clear feedback on your achievement. The full assessment criteria
descriptions can be found on the UAL Assessment webpage.
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Assessment Criteria | Level 6
F
E
D
с
B
A
Enquiry
??
Engagement in practice informed
Little or no
by critical analysis and evaluation
evidence
Insufficient
evidence
Satisfactory
evidence
Good
evidence
Very good
Excellent
evidence
evidence
of diverse, complex concepts
and ideas
Knowledge
Critical analysis of a range of
practical, theoretical and/or
Little or no
evidence
Insufficient
evidence
Satisfactory
evidence
Good
evidence
Very good
Excellent
evidence
evidence
technical knowledge(s)
Process
Experiment and evaluate
methods, results and their
Little or no
evidence
Insufficient
evidence
Satisfactory
evidence
Good
evidence
Very good
Excellent
evidence
evidence
implications
Communication
Demonstrating clarity and depth.
Synthesis of diverse intentions,
Little or no
evidence
Insufficient
evidence
Satisfactory
evidence
Good
evidence
Very good
Excellent
evidence
evidence
contexts and arguments
appropriate to your audiences
Realisation
Meeting appropriate standards
of professional production
Little or no
evidence
Insufficient
evidence
Satisfactory
evidence
Good
evidence
Very good
evidence
Excellent
evidence
What you have to produce
Holistic - This unit is assessed holistically (100% of the unit). Assessment will be against
the specified marking criteria
Assessment Description, Portfolio of work: documenting creative outcomes. This will also
include a research weblog and/or sketchbook documenting iterative design and
development process specifically. (100% Holistic)
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Submission information
Submission date and
time:
Holistic assessment (Portfolio of work): By Tuesday 30
January 2024 6:00pm (18:00) GMT
Adjusted assessment
submission date and
time:
By Tuesday 13 February 2024 6:00pm (18:00) GMT
Adjusted Assessment (AA) is applicable to students with
Individual Support Agreements. To confirm that you intend to
use adjusted assessment, please email
standard deadline.
two weeks in advance of the
Submission method:
Anonymous marking:
Zip folder via Moodle: A Zip folder (100MB max) containing
a link to your GIT code repository and Readme PDF. The
repository must include your portfolio work, documentation,
research weblog and/or sketchbook outlining your iterative
design and development process, and a Readme file which
provides a description and comments on your work,
exported as a PDF and submitted in the Zip
No: It is not possible for this unit to be marked
anonymously. However, all unit assessments are internally
moderated to maintain fairness in assessment. (delete as
appropriate)
Date to expect feedback
by:
20/02/2024
You will receive feedback online via Assessment Feedback.
Please note grades and feedback are indicative until
confirmed following the Exam Board.
Submission queries:
Please contact
the submission deadline.
Further information
3
in advance of ual:
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• Completion of 3 small projects and reflections: Please complete 3 small projects
using what you learned in class. Examples will be developed in class, and you could
build from there or start something completely new. Please always be mindful of
plagiarism. Your portfolio will be presented with documentation.
•
•
•
Students must complete 3 projects. These projects must constitute 2 'Creative
projects' and 1 ‘Critical response' (examples below)
The 'Critical response' should be between 500 and 1000 words and include citations
(not included in word count), though does not have to be written in an academic
'tone'
Students can apply skills and tools learnt in other units in this assignment
Examples of projects could be but not limited to:
1. Use of AI/ML tools to produce an audio, visual or written piece such as work
featuring generative AI/ML creation using a data set. (Creative project)
2. Use of government or other open-source data repositories to produce visual artwork
or tell a story using AI/ML tools such as Runway ML. (Creative project)
3. Pick a societal issue and create a narrative based creative artifact (story, comic,
design fiction) which explore how AI/ML could impact on this societal issue or raise
awareness of it. (Creative project)
4. Pick a story or piece of media (literature, film, even computer game) that uses Al or
robotics as a narrative device. Produce a critical/creative response such as a video
essay, blog post, podcast that explores the role played by AI/ML in the narrative and
how it reflects the potential of Al as it exists in the world. (Critical response).
5. Pick an existing example of a work, service, project, platform, or tool within the
creative industries and re-imagine how an AI/ML tool could supplement or replace a
human agent in this context. Produce a critical/creative response such as a video
essay, blog post, podcast that explores the impact of the use of Al in this
design/industrial context. (Critical response).
Documentation: each of your creative projects will be presented with a 500-word
documentation (or single essay or 1000 words) covering your iterative design approach,
development process, ethical issues you might have considered, research and personal
reflection. As usual, if you would like to provide different documentation (video, podcast,
recorded presentation) this can be agreed upon with your tutor and as usual, we remain
open to a creative way to produce documentation. If you provide a PDF and want to link to
videos, please use QR codes (not URL links).
Reading and resource list
Essential Reading
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Boden, M.A. (1998) 'Creativity and artificial intelligence', Artificial Intelligence, 103(1),
pp. 347-356.
Broeckmann, A. (2016) Machine Art in the Twentieth Century. MIT Press.
Dewey, J. (2005) Art as Experience. Penguin.
Kaplan, J. (2016) Artificial Intelligence: What Everyone Needs to Know. Oxford
University Press.
Kodratoff, Y. (2014) Introduction to Machine Learning. Elsevier.
McCormack, J. and d'Inverno, M. (2012) Computers and Creativity. Springer Science &
Business Media.
Further Reading
Aztiria, A., Augusto, J.C. and Orlandini, A. (2017) State of the Art in Al Applied to
Ambient Intelligence. IOS Press.
Bentley, P.J. and Corne, D.W. (2002) Creative Evolutionary Systems. Morgan
Kaufmann.
Géron, A. (2017) Hands-On Machine Learning with Scikit-Learn and TensorFlow:
Concepts, Tools, and Techniques to Build Intelligent Systems. O'Reilly Media, Inc.
Millington, I. and Funge, J. (2016) Artificial Intelligence for Games. CRC Press.
Pattanayak, S. (2017) Pro Deep Learning with TensorFlow: A Mathematical Approach to
Advanced Artificial Intelligence in Python. Apress.
Periodicals
Artificial Intelligence
Web Ref:
https://www.creativeapplications.net
Support
CCW and UAL has a range of services that can support you with your studies. Useful
contacts for advice and guidance include:
CCW Academic
Support Contact:
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